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AutoCAD Architec ture Fundamentals


Tuition:
         $995.00/per person
        Valid for 24 AIA hours

Prerequisite:
        
AutoCAD ® Level 1 or AutoCAD Update, or equivalent.


Available Schedule:

    New York Office
    Jan 19, 2009 – Jan 23, 2009
    9:00 AM to 5:00 PM   More 

     

Objective:

For AutoCAD users who want to create 3D based models with intelligent objects using the latest Autodesk Architectural Desktop technology.

Topics Include:

  • Design Development: Creating multi-component style-based walls with automatic cleanup. Controlling wall interaction by setting the priorities of individual components; Converting AutoCAD lines, arcs, and polylines to walls; Utilizing layout and column grids in 2D and 3D; Creating roofs from walls or AutoCAD polylines; Using style-based doors and windows with automatic cleanup and placement; Producing stairs and rails based on design rules; Taking advantage of toilet room layout; Using dynamic sections and elevations; Importing view-dependent Design Content library components for furniture, fixtures, and equipment; Extending the Design Content library with existing collections of 2D and 3D blocks; Using camera object for perspective views and AVI generation; Other topics include creating and modifying curtain walls, window assemblies, slabs, ceiling grids, slabs, structural elements, column grids, stairs, railings, and more.

  • Construction Documentation: Layer grouping and sorting by industry standards; User-definable object display control; Block manipulation tools; Creating elevations and live sections dynamically linking your design. Schedules, drawing tags, and reports; Developing design content; Notes or reference documents attached to any object. Calculate areas and area groups. Architectural Desktop Design center documentation content; AEC dimensions and enhanced dimension tools for AEC objects, leaders, keynotes, and reference marks.

  • Design Visualization: Autodesk Viz Renderer: Linking, Navigating through a Design, Lighting, Rendering, Materials.

  • Conceptual Design: Producing mass models from drag-and-drop geometric primitives. Creating mass models. How to revolve, extrude, and sweep 2D geometry to create mass elements. Generating levels automatically from mass model.

  • Update Topics include: Overview: User Interface, direct manipulation,
    The Workspace: Tool Palettes, The Properties Palette, DirectEditing, In Place Editing, Styles and Support Files Content Browser: Tool Catalogs, Catalog Libraries, Adding Content. Drawing Management: External References within a project, Working in a Project Environment, The Project Browser, The Project Navigator: Levels, Divisions, Categories, Constructs, Elements, Views, Plotting Sheets, Annotating a Building Project. Materials: Process Overview, Material Components Displaying Materials in a Drawing, Working with Surface Hatches, Creating and Editing Materials.


 
 
 
 
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