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What is Bongo?
Bongo™ brings professional animation
into Rhino 3.0, using familiar
keyframe tools found in most high-end animation packages.
Professional animation tools

Animate moving, scaling, and rotating Rhino objects without
exporting. Objects and viewport animations are editable in
the Rhino window using simple drag and drop. Modify your objects
and motion data without losing valuable time changing between
programs.
Easily preview your animations inside Rhino, in real time,
in any shading mode by scrubbing the timeline or playing the
animation. Then render straight to an animation file using
any Rhino renderer including wireframe, openGL, render preview,
render, TreeFrog, Flamingo, and Penguin.
Bongo is also great for demonstrating moving objects using
real-time playback in the Rhino viewports - just drag the
timeline around to show a client how your design works.
Features
- Forward Kinematics - Moving, Rotation, and Scaling
- Constrain objects to curves.
- Force objects to look at other objects.
- Look-Along constraints.
- Viewport keyframing.
- Constrain viewport camera location and target to path.
- Automatic and user-defined acceleration and speed.
- Hierarchical relationships between animated objects.
- Render to single frames or AVI using any Rhino compatible
render plug-in.
- Real-time preview in Rhino viewports using any shading
mode.
- Timeline scrubbing in any shade mode.
- Industry standard-like timeline interface.
- Drag and drop keyframe manipulation.
- Animation mode button allows easy input of keyframes just
by dragging objects.
- All animation data stored with the 3dm file - no need
to import or export.
- Controller objects.
- Dockable interface.
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