Brazil Rendering System
is developed for those who demand the highest quality from
a renderer. Designed for use in Film, Broadcast, and Visualization,
Brazil r/s' versatile toolkit integrates easily into existing
production environments and empowers the artists to predictably
and reliably create any look. Brazil r/s' advanced shading
pipeline, extensible architecture, and natural workflow offers
unprecedented control and flexibility, giving artists the
freedom to focus on the Work, rather than wrestling with the
"technology."
Benefits: 
- Brazil r/s produces images of uncompromising quality.
Advanced algorithms and a modern architecture have led to
a rendering system that cuts no corners to achieve any look
required, including the highest levels in photo-realism.
- Across-the-board integration with 3ds
max and 3ds VIZ saves valuable
time and money in retooling and retraining. Brazil r/s handles
existing 3ds max scene files natively and is fully compatible
with out-of-the-box and third-party 3ds max plugins. For
artists, Brazil r/s provides a familiar, easy to use interface,
minimizing the learning curve.
- The workflow of the artist and the requirements of production
pipelines are integral to the design of Brazil r/s. As a
result of being developed under fire in a production studio,
Brazil r/s takes into account the realities and constraints
of the production environment and is designed to be reliable,
flexible, and controllable.
- Along with free 1.x upgrades and bug fixes, registered
owners of Brazil r/s will be able to participate in the
development and testing of new features as they become available.
Key Features:
- Built on a highly evolved Global Illumination and Ray-Tracing
engine
- Open, extensible, object-oriented design
- Full-latitude floating point operation, multi-threaded,
and scalable
- Controllable and efficient use of hardware resources
- Bucketed rendering paradigm offers priority-based/ordered
bucket rendering and selectable bucket-size for controllable
use of available memory
- Interface has been painstakingly developed to provide
unprecedented control, natural workflow and minimal learning
curve
- Natural light modeling
- Physically accurate models make lights and surfaces behave
in the manner one expects
- Non-intrusive operation allows interaction with max while
rendering
- Sample files and scripts
- Documentation and tech notes
- Active community support channels including dedicated
forums, chat area
Features
Architecture
- Bucket rendering

- Sophisticated Anti-aliasing
- Controllable Over and Under-sampling
- Pluggable rendering sub-systems
- Layer friendly render pass system - highly configurable
and easily extended with simple shaders.
- Separate sampling rates for different components (GI,
geometry, image)
Shading
- Simple but powerful plugin shader design
- Advanced shading models
- Cartoon Shading
- Skin Shader
- Additional Shaders including Dispersive Glass, Chrome,
Velvet, and more.
- Volumetrics/atmospherics support
- Raytraced Reflections and Refractions
- Sub-surface scattering
- Physically correct blurry reflections and refractions
- Utility material for extended control over advanced shading
and illumination features
Lighting 
- Global illumination
- Image-based lighting
- IES Light Support
- Full support of max point lights
- Brazil r/s specific Point lights, Area lights and Shadows
- Caustics
- Photon mapping
- HDRI rendering
- Bump mapped shadow distortions
- Sophisticated adaptive sampling for area lights
Camera
- Depth-of-field with Bokeh aberrations
- Image and Scene Motion blur
- Realistic lens and camera modeling
Geometry
- Supports 3ds max displacement mapping
- Reliable handling of large data sets
- Direct rendering of CSG isosurfaces
Misc
- Field rendering
- Currently uses standard 3ds max net rendering
- Floating license (not supported under Windows 95/98)
- Preliminary, evolving API
- Custom frame buffer
- 16 bit per channel tiff support
- Compatible with 3ds max R3, 4, 5, 6, 7 and VIZ 3, 4,
2005 and 2006
|