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Brazil Rendering System is developed for those who demand the highest quality from a renderer. Designed for use in Film, Broadcast, and Visualization, Brazil r/s' versatile toolkit integrates easily into existing production environments and empowers the artists to predictably and reliably create any look. Brazil r/s' advanced shading pipeline, extensible architecture, and natural workflow offers unprecedented control and flexibility, giving artists the freedom to focus on the Work, rather than wrestling with the "technology."


Benefits:

  • Brazil r/s produces images of uncompromising quality. Advanced algorithms and a modern architecture have led to a rendering system that cuts no corners to achieve any look required, including the highest levels in photo-realism.

  • Across-the-board integration with 3ds max and 3ds VIZ saves valuable time and money in retooling and retraining. Brazil r/s handles existing 3ds max scene files natively and is fully compatible with out-of-the-box and third-party 3ds max plugins. For artists, Brazil r/s provides a familiar, easy to use interface, minimizing the learning curve.

  • The workflow of the artist and the requirements of production pipelines are integral to the design of Brazil r/s. As a result of being developed under fire in a production studio, Brazil r/s takes into account the realities and constraints of the production environment and is designed to be reliable, flexible, and controllable.

  • Along with free 1.x upgrades and bug fixes, registered owners of Brazil r/s will be able to participate in the development and testing of new features as they become available.

Key Features:

  • Built on a highly evolved Global Illumination and Ray-Tracing engine
  • Open, extensible, object-oriented design
  • Full-latitude floating point operation, multi-threaded, and scalable
  • Controllable and efficient use of hardware resources
  • Bucketed rendering paradigm offers priority-based/ordered bucket rendering and selectable bucket-size for controllable use of available memory
  • Interface has been painstakingly developed to provide unprecedented control, natural workflow and minimal learning curve
  • Natural light modeling
  • Physically accurate models make lights and surfaces behave in the manner one expects
  • Non-intrusive operation allows interaction with max while rendering
  • Sample files and scripts
  • Documentation and tech notes
  • Active community support channels including dedicated forums, chat area



Features

Architecture

  • Bucket rendering
  • Sophisticated Anti-aliasing
  • Controllable Over and Under-sampling
  • Pluggable rendering sub-systems
  • Layer friendly render pass system - highly configurable and easily extended with simple shaders.
  • Separate sampling rates for different components (GI, geometry, image)


Shading

  • Simple but powerful plugin shader design
  • Advanced shading models
  • Cartoon Shading
  • Skin Shader
  • Additional Shaders including Dispersive Glass, Chrome, Velvet, and more.
  • Volumetrics/atmospherics support
  • Raytraced Reflections and Refractions
  • Sub-surface scattering
  • Physically correct blurry reflections and refractions
  • Utility material for extended control over advanced shading and illumination features


Lighting

  • Global illumination
  • Image-based lighting
  • IES Light Support
  • Full support of max point lights
  • Brazil r/s specific Point lights, Area lights and Shadows
  • Caustics
  • Photon mapping
  • HDRI rendering
  • Bump mapped shadow distortions
  • Sophisticated adaptive sampling for area lights


Camera

  • Depth-of-field with Bokeh aberrations
  • Image and Scene Motion blur
  • Realistic lens and camera modeling



Geometry

  • Supports 3ds max displacement mapping
  • Reliable handling of large data sets
  • Direct rendering of CSG isosurfaces



Misc

  • Field rendering
  • Currently uses standard 3ds max net rendering
  • Floating license (not supported under Windows 95/98)
  • Preliminary, evolving API
  • Custom frame buffer
  • 16 bit per channel tiff support
  • Compatible with 3ds max R3, 4, 5, 6, 7 and VIZ 3, 4, 2005 and 2006

 

 
 
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